![]() ![]() While Battlefield’s frail firebombs were a few steps too extreme in the other direction, the vehicles in Joint Operations, albeit rightly vulnerable to armor-piercing rockets and claymores, take no damage at all from ramming full speed into the many, many palm trees covering most available terrain. Considering how easy it is to perish from a bullet, it’s amazing what a pounding a jeep will take without suffering a scratch (the game’s physics are at best inconsistent). Finally, there are medics, who can heal teammates and resurrect fallen comrades on the battlefield (although, oddly, they can’t heal themselves). In addition to scoped rifles, snipers get a target designator that can “paint” distant targets for friendly mortars to rain down barrages with devastating accuracy. The versatile rifleman gets a rocket launcher that blows up tanks, the gunner a selection of hefty machine guns ideal for suppressive fire and coastal bombardments, and the engineer a Stinger antiaircraft guided missile or a powerful mortar that’s cumbersome to deploy and reload but can clear entire spawn zones with a single concussive blast. As in the Battlefield games, you pick a player class, each outfitted with unique weapons and skills. ![]()
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